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Old Nov 12, 2005, 08:27 AM // 08:27   #21
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Quote:
Originally Posted by super dooper
still happening? i just ran around a bunch out there for collectors and took 56-58's with my ranger and 68's with my warrior.
don't know haven't beeing using ranger for a while or after fix was made.
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Old Nov 12, 2005, 08:32 AM // 08:32   #22
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Quote:
Originally Posted by twicky_kid
if you know anything about programming then you should you know if you change a little you can change alot. it happens when they make tweaks but stuff like this usually is fixed very fast.
If you know something about programming, you write in moduals so that type of thing doesn't happen. Unless you're microsoft and like italian style code.
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Old Nov 12, 2005, 08:55 AM // 08:55   #23
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Quote:
Originally Posted by Sekkira
If you know something about programming, you write in moduals so that type of thing doesn't happen. Unless you're microsoft and like italian style code.
LOL ya

but in any case any adjustments can have adverse affects.
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Old Nov 12, 2005, 08:56 AM // 08:56   #24
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Quote:
Originally Posted by twicky_kid
i have a lvl 20 ranger with druids armor. that's 90 AL vs elemental attacks.

i run the desert alot and noticed something funny when running through hydras. i got nail by fireball for 350 DMG!!!! with each hit. i got hit by 3 of them in a row at 350dmg

ran by some of the centaurs and got nail with stone daggers for 100+ dmg with each hit.

also had shocl deal 150 dmg to my ranger. shock usually does about 40 or so dmg.

this is crap. fireball is suppose to do around 60 dmg to a rangers armor NOT 350.

can anyone else confirm this elemental spike dmg that is happening.
Can you confirm when the attacks are landing exactly? For example are you getting hit by 3-4 fireballs/meteors, or stone daggers at the same time. I am not saying that you are not getting hit by multiple 350 attack, but i do think there is a possibility that stacked hits like that may not be getting mitigated every time.
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Old Nov 12, 2005, 09:03 AM // 09:03   #25
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Quote:
Originally Posted by Phades
Can you confirm when the attacks are landing exactly? For example are you getting hit by 3-4 fireballs/meteors, or stone daggers at the same time. I am not saying that you are not getting hit by multiple 350 attack, but i do think there is a possibility that stacked hits like that may not be getting mitigated every time.
they are seperate attackes. when dmg is shown it pops up from everything effect that deals dmg. for example you get hit by a vampiric weapon or prep. the dmg shows you dmg from attack and then has another dmg from vampiric or prep. if an attack has multiple dmg affects it shows the dmg right beside one another then the next his is a little bit lower like it scrolls.

first 350 hit me i healed. 2nd one hit me almost dead. then 3rd one hit dead. first one hit while i was running. 2nd one hit while i was standing still. third one didn't matter.
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Old Nov 12, 2005, 09:37 AM // 09:37   #26
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Quote:
Originally Posted by Sekkira
If you know something about programming, you write in moduals so that type of thing doesn't happen. Unless you're microsoft and like italian style code.
Ha, that's good in theory, and your first few cuts of the software *better* follow that or your butt is fired. But after the number of revision they have it gets to be, well, less so. Though, yes, Microsoft isn't very good at that (who ever decided regular users should be able to touch a running kernal needs to be shot - shouldn't have even happened in DOS).

One of the hardest things in software engineering is deciding you need a total rewrite. It's hard - four or five years and you become attached to what you have done. Not only do you know it backwards and forwards but it's brought you success - now to start from scratch means redoing all those years of work for something that may, or may not happen. It's expensive, it's risky, it's just simply hard to choose to do that.

The last project I worked on for that long had to do a rewrite - one of the hardest decisions I've ever made (and it was my decision). But the old code was just spaghetti, the new so much better. But the project we had now is VERY much different from the original intent/design. That's not feature creep - it's just what happens over a long lifecycle. This field moves so fast that the needs (and thus the design) that is a few years old is obsolete - in games, apps, OS, or any application/hardware layer you can think of.

Personally, I don't see how they play tested the AoE stuff. Either they didn't do it well or thier QA team is very focused (did the mobs run? Yes/No). I can see the programmers doing this - I probably would have in thier shoes (as a programmer your job is to do what the specifications say), though thier play testers should have sent up HUGE red flags. Not being sure how thier teams are set up I don't know who to blame. I suspect that the Powers That Be (whichever team that is) dictated that mobs run on AoE's and it was so and "Is this still fun" or "Did this break horridly many spells/builds" was never even an issue with them. The rest is just what happens with a mature software package when things are updated - impossible to do a full regression test and creep has caused quite a bit of interdependancy not intended.
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Old Nov 12, 2005, 09:43 AM // 09:43   #27
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I made a similar post about avicara in mineral springs a while back.

Here is my old thread. http://www.guildwarsguru.com/forum/s...ghlight=bugged
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Old Nov 12, 2005, 10:15 AM // 10:15   #28
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I think the patch caused a glitch where elemental damage hits like an axe against a running person.

So the bug here is that, when your ranger ran, the hydras' elemental spells ignored the armor and did double damage against you.

I'm saying this, because I noticed i was receiving 66 damage from stoning when I ran Elona Reach, but when i was standing still I received around 44 damage...
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Old Nov 12, 2005, 12:19 PM // 12:19   #29
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i have noticed that too. have three hydras attack and three fireballs kill you. boom boom boom and you are dead! also noticed that deadly swarm dealing more dmg then usual in the cay area.
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Old Nov 12, 2005, 12:39 PM // 12:39   #30
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deathly swarm FTW it looks buffed because i deal 130 dmg to lvl 24 mobs o.0
but to others i only deal 56 dmg so i think that it has something to do with damage thingies some can take cold damage better then others.
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Old Nov 12, 2005, 03:36 PM // 15:36   #31
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This has been happening before the Nov 11 patch. I decided to make a new character, a necromancer, and take her through the catacombs when she was up to lvl 8. I used deathly swarm on the tome nightmare, and deathly swarm is only supposed to do 36 damage, yet every time I hit him with it, it does 176 damage...wtf?
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Old Nov 12, 2005, 05:16 PM // 17:16   #32
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If it happens every single time, its probably a matter of resistance vs that element, so I doubt the nightmare incident is related...
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Old Nov 13, 2005, 01:09 AM // 01:09   #33
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i have noticed this more and more now. i have never ran into this before. seems from other's post it was already an issue but now it might be more frequent.
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Old Nov 13, 2005, 01:25 AM // 01:25   #34
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In the "importance of positioning" thread someone suggested that when you are running away from something, every hit is a critical.

Can spells have criticals?
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Old Nov 13, 2005, 01:42 AM // 01:42   #35
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Quote:
Originally Posted by Yamat
In the "importance of positioning" thread someone suggested that when you are running away from something, every hit is a critical.

Can spells have criticals?
from a melee attack it is.

positioning is more about which peice of armor you hit and what position will cause the chances of peices other than chest to get hit.

you run you get hit in leggings % increases to most likely. if elevated above you more likely to hit helm. if below you more likely to hit the boots. standing on lvl ground.

spells like fire ball and stone daggers are always random no matter what position.
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Old Nov 13, 2005, 01:48 AM // 01:48   #36
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Quote:
Originally Posted by The Unknown Enemy
This has been happening before the Nov 11 patch. I decided to make a new character, a necromancer, and take her through the catacombs when she was up to lvl 8. I used deathly swarm on the tome nightmare, and deathly swarm is only supposed to do 36 damage, yet every time I hit him with it, it does 176 damage...wtf?
just image it when you are lvl 20
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Old Dec 01, 2005, 06:27 AM // 06:27   #37
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Was this ever resolved? I was just playing around in the random arenas a moment ago, and I found that the same spell cast on the same person sometimes resulted in varying amounts of damage, wholly unrelated to skill effects such as Armor of Frost, Frenzy, Healing Signet, Physical Resistance, and so on.
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Old Dec 01, 2005, 07:02 AM // 07:02   #38
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Quote:
Originally Posted by Mercury Angel
Was this ever resolved? I was just playing around in the random arenas a moment ago, and I found that the same spell cast on the same person sometimes resulted in varying amounts of damage, wholly unrelated to skill effects such as Armor of Frost, Frenzy, Healing Signet, Physical Resistance, and so on.

No, it was not resolved.
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Old Dec 01, 2005, 07:11 AM // 07:11   #39
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From doing some research on this, I've never seen what twicky is talking about, but I have noticed in Pre-Sear some monsters have -18 AL or worse vs some elements, leading to immense amounts of damage.
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Old Dec 01, 2005, 07:16 AM // 07:16   #40
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Quote:
Originally Posted by unienaule
From doing some research on this, I've never seen what twicky is talking about, but I have noticed in Pre-Sear some monsters have -18 AL or worse vs some elements, leading to immense amounts of damage.
i got by the same spell wearing the same armor at a different dmg. both stone daggers did different dmg.

i've seen it a few times since but oh well. nothing you can really do about it. i don't see this happening in pvp just in pve.
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